//==============================================================================
// onager_anim.txt
//==============================================================================

//==============================================================================
define wheel
{
	SetSelector
	{
		techLogic none/Engineers
      set hotspot
      {
         version
         {
            Visual onager_wheel
         }
      }
	  set hotspot
      {
         version
         {
            Visual onager_wheel
			replaceTexture Siege X Onager/Siege X Onager Iron
         }
      }
	}
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		techLogic none/Engineers
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Onager_idleA
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Onager_idleA
					replaceTexture Siege X Onager/Siege X Onager Iron
				}
			}
		}
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		techLogic none/Engineers
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Onager_walkA
					connect RightFoot wheel hotspot
					connect LeftFoot wheel hotspot
					tag FootstepLeft 0.0 true   
					tag FootstepRight 0.0 true
					tag FootstepLeft 0.15 true   
					tag FootstepRight 0.15 true
					tag FootstepLeft 0.3 true   
					tag FootstepRight 0.3 true
					tag FootstepLeft 0.45 true   
					tag FootstepRight 0.45 true
					tag FootstepLeft 0.6 true   
					tag FootstepRight 0.6 true
					tag FootstepLeft 0.75 true   
					tag FootstepRight 0.75 true
					tag FootstepLeft 0.9 true   
					tag FootstepRight 0.9 true  
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Onager_walkA
					connect RightFoot wheel hotspot
					connect LeftFoot wheel hotspot
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag SpecificSoundSet 0.00 false Roll checkVisible 
					//-- end auto generated section
					replaceTexture Siege X Onager/Siege X Onager Iron
					tag FootstepLeft 0.0 true   
					tag FootstepRight 0.0 true
					tag FootstepLeft 0.15 true   
					tag FootstepRight 0.15 true
					tag FootstepLeft 0.3 true   
					tag FootstepRight 0.3 true
					tag FootstepLeft 0.45 true   
					tag FootstepRight 0.45 true
					tag FootstepLeft 0.6 true   
					tag FootstepRight 0.6 true
					tag FootstepLeft 0.75 true   
					tag FootstepRight 0.75 true
					tag FootstepLeft 0.9 true   
					tag FootstepRight 0.9 true  
				}
			}
		}
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
		techLogic none/Engineers
		SetSelector
		{		
			set hotspot
			{
				version
				{
					Visual Siege X Onager_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.70 true   
               tag GenericSound 0.70 true   
               tag SpecificSoundSet 0.70 false BallistaAttack checkVisible 
//-- end auto generated section
					length 2.5
				}
			}
		}
		SetSelector
		{		
			set hotspot
			{
				version
				{
					Visual Siege X Onager_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.70 true   
               tag GenericSound 0.70 true   
               tag SpecificSoundSet 0.64 false BallistaAttack checkVisible 
//-- end auto generated section
					replaceTexture Siege X Onager/Siege X Onager Iron
					length 2.5
				}
			}
		}
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
		techLogic none/Engineers
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Onager_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.31 false BallistaDeath checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Onager_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.31 false BallistaDeath checkVisible 
//-- end auto generated section
					replaceTexture Siege X Onager/Siege X Onager Iron
				}
			}
		}
	}
}
